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cjdude1

37 Game Reviews


Not bad. For a development period of only a month, this is impressive. The music is great, and compliments the atmosphere well. The design is simple, which isn't always a bad thing. In this case it only helps to amplify the simple nature of the game. The one flaw that needs to be adressed are the controls. They feel a bit too loose. Often I would feel like I was running on ice or jumping in low gravity, that's never good for a platformer.

cjdude1

Excellent game! A lot like the Creative Kill Chamber, but this offers a much wider array of options. As well as a unique story to keep the player interested. There are a couple bothersome parts tht could be changed, but they pose no real issue. You struck gold with this one!

A great game. This did something I didn't think was possible, it made me feel like I was a part of a Madness Combat flash. The variety of weapons is a plus, and the level up system is really well balanced and easy to understand, which can make or break a game. The story of the game keeps things interesting, but, like all Madness Combat, it isn't TOO important. The missing half-star is for the Ally system, which I feel should have had a better way of balancing the allies, such as allowing them to level up, or restricting your selection to weaker ones until you've reached a certain level. My griping aside, an awesome game and definatley worth a play.

You've been reviewed,
Cjdude1

Very good.

I find this RPG unique in that it's scenes and in-battle attacks move in an almost movie like quality. The transition between choosing an attack and seeing Sonic perform that attack is virtually seamless. I like the addition of a difficulty setting, as it adds some extra replay value to the game. The secret Super Sonic health replenishment addition on hard is a nice touch, as you don't go tell the player right out. All in all, A solid addition to a seiries that hasn't gotten as much attention as it deserves.

You've just been reveiwed.

Thats veeeery interesting...

This game is well put together, as well as fun to play. The physics are about as good as you can get on a flash game. However it is frustrating that even having an arrow landing on an innocent damages them. Other than that, it taught me that i should never pick up a bow and arrow in the near future. Solid 8/10!

Cjdude1

New Stuff!

Hey Dudes... look in the start menu, theres a crapload of new features! Great sequel

Exellent

I think you captured the characters personalities perfectly, For instance; when Zero said some thing, I knew that that was definetly somthing Zero would say. Battles require strategy and planning, a must for this type of game. Overall 10/10.

2 Uses!

Not only is this really fun, But i found it helpful while attempting to beat ALTTP On my first try. It is easy to use as a mab because everything is where it should be right from the game! 10/10!

Very good!

Gotta say, you done good! The level system idea was genius! However, getting all the ssj one level of it right after another was in need. You should've mixed the levels of ssj in between the other moves. It was possible to get all skills before the fight with the saibamen by killing all hitmen on the 2nd level but one, then let the last one kill you, then repeat until you had ssj4. Maybe in the future with your level systems you should make a total experience gain so you would have to kill ALL of them before winning.

Big fan of your DBZ games-
Cjdude1

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Joined on 12/24/06

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